﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 战棋模拟器
{
    class 长鬃草原狮:Minion
    {
        public 长鬃草原狮():base()
        {
            Star = 5;
            Attack = 6;
            Health = 5;
            Race = race.beast;
        }


        public override void Deathrattle()
        {
            pool.Spawn(pool, Place, new 土狼());
            pool.Spawn(pool, Place, new 土狼());
            base.Deathrattle();
        }


        public override Minion NewOne()
        {
            return new 长鬃草原狮();
        }
    }


    class 长鬃草原狮_金色 : Minion
    {
        public 长鬃草原狮_金色() : base()
        {
            Star = 5;
            Attack = 12;
            Health = 10;
            Race = race.beast;
        }

        public override Minion NewOne()
        {
            return new 长鬃草原狮_金色();
        }


        public override void Deathrattle()
        {
            pool.Spawn(pool, Place, new 土狼_金色());
            pool.Spawn(pool, Place, new 土狼_金色());
            base.Deathrattle();
        }
    }
}
